GameWiki

Units

Every unit side by side: stats, cost and what the gold buys.

Every unit is trained in a building and costs its price once, then its upkeep every minute while it lives. Pawns are the exception: the castle sends them to the gold mines for free. Click a header to sort a table.

Base stats

Units: base stats
Warrior12012111071.44455283
Lancer125151.259561.257120.2283
Archer125151.259081.25140135283
Monk24025280heals 51.7550121.5283
Spy230151.5606140168.8566
Pawn1free——4031.230121.5283

Combat and efficiency

Units: combat and efficiency
Warrior5255.55 %× 1
Lancer5203.85 %× 2.18
Archer6.425.63.65 %× 2.45
Monk2.86 heal—25 %× 2.21
Spy62025 %× 3.07
Pawn2.5———× 2.21

Distances are world units: a warrior's sword reaches 44, an archer's bow 140. They are the same in every direction: the ground is flat, and the rings round a unit are only drawn flattened, as if seen at an angle, so up and down the screen a unit reaches a little past its ring. A group walking one path keeps the pace of its slowest unit, so warriors slow down a mixed column.

Every unit