Defending
Holding what you took: towers, shields, healers and the castle’s own archers.
- A tower where the rival comes. Its archer hits for 10 every 0.63 s from 280 away, and the tower has 1,200 hit points.
- Buildings hold land. The rival cannot take a province while one of your buildings stands in it.
- Warriors in front. Their shields cover the Archers behind them; Monks keep the line standing.
- An Engage belt at home. Recruits stop to fight what reaches them instead of riding past.
- Walk out of the ring. When a red ring shows, a cannon ball lands there in 4 s: move troops out.