Harpoon Shark
A pod of marksmen under the water by a crossing: they rise together, throw harpoons at whoever wades in reach, and dive again.
A pod of 6 lies packed tight under a rubber duck. Submerged, nobody sees them and nobody can hit them. A unit within 150 of their water brings the whole pod up: each throws a harpoon (5.2) every 1.26 s at the nearest unit within 140. A shark never moves: it stays where it rose, whatever pushes it. With nobody in reach for 6 s they dive again, keeping their wounds.
Fighting them
- Cross elsewhere, or cross fast: 6 harpoons in the air make a crossing under their throw costly.
- Archers on the bank match their throw; a big host wading in ends the pod (77 hp each), but a few units do not.
- Each shark pays its own bounty (30 gold) to the side of the last blow.