Belts
Your main order: a line on the map that troops board and ride to the front.
A belt is an order that stays on the map. Idle troops near it board it and ride it; new recruits keep joining it. Reshape it while the battle runs and the whole front follows.
Belts in motion
- Draw a belt. Right-drag with nothing selected: a belt from your troops toward the war.
- Troops board it. Idle troops near the mouth board the belt and ride it; recruits keep joining. The banner counts the riders.
- Conquer. Gold is Conquer (A): riders wait in each province that is not yours until it turns, then ride on.
- Filter the riders. Click the banner to pick the belt. Z turns every role off, 3 lets archers on, 1 warriors too: lancers stay put.
- Lanes. E: one, two, three lanes. The riders step off and board again, side by side.
- Modes. S Move: march, no fighting, at 115 % of their speed (95 % in the other modes). D Engage: fight what is in reach. A back to Conquer.
- Reshape it. Drag a knot to bow the rope, the exit to stretch or shorten it, the mouth to move it all. Riders follow the new line.
- Let go, or remove. Space lets go of the belt. Picked, Del removes it: its riders stand where they are.
Drawing and shaping
| Right-drag with nothing selected | Draw a belt. Idle troops nearby board it. |
|---|---|
| Click a banner (2×: every belt of that kind, 3×: all) | Select belts. |
| Drag the mouth banner / a knot / the exit | Move the belt / pull the rope / stretch, shorten or pull its end. |
| Del with belts selected | Remove them. |
| Space | Let go of the selection. Idle units board belts again. |
Mode, lanes and filter
With belts selected, these keys change them; with none selected they set up the next belt drawn. The command bar (F1, bottom left) shows the same and its buttons act as the keys.
| A | Conquer: riders fight what they meet and stop in every province on the way that is not yours until it turns, then ride on. |
|---|---|
| S | Move: riders only march, no fighting, at 115 % of their speed (Conquer and Engage march at 95 %). |
| D | Engage: riders stop to fight an enemy in reach, then ride on. |
| E | Lanes: 1 → 2 → 3, how wide the column rides. |
| Alt + 1–5 | Unit filter: which roles board it (warriors, lancers, archers, monks, spies). |
| Z | Every role on, or all off. |
Tip: Keep a Conquer belt to the empty provinces and an Engage belt toward the rival: the recruits sort themselves.